Like control decks, midrange decks will gain incremental advantages over the course of the game, but where they differ is that midrange apply pressure to the opponent at all stages of the game, not just towards the end
Bartz and Boko, Hermes, Overseer of Elpis, Murmuration, Soulcatchers' Aerie, and Valley Floodcaller all do their best when you stuff a flock's worth of birds into one deck
For everyone else, its a reminder that Secret Lair isnt always about what the cards do
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We'll also be giving it a few more tools to add to its toolbox , too
That said, unless you have town synergies, you dont need to pick Capital City highly, though its likely better than most mediocre commons