The cost difference between these two is eye opening, with the Ink cost for Aladdin being a massive 7, yet only 2 Ink is required to get Cruella de Vil to the table
When I suggest the possibility of, say, a quad-faced card (a physical impossibility in the real world), Forsythe says that actually sounds "totally reasonable" as skirting around physical limitations is exactly the kind of thing digital card games should be trying to do. Forsythe jokingly provides his own example of a crazy effect that would actually be going too far playing a game of Space Invaders to determine a creatures toughness when it enters the battlefield
It's basically black's version of Concentrate or Harmonize
Don't be afraid to lose your creatures in combat, especially if you take out an opposing creature, you're just going to get them back anyway
Both Initiative and Raker Shops did extremely well, while Doomsday seemed to suffer
I guess I could talk about how R&D's view of mechanics has changed over time as we shifted from thinking of them as a disposable resource to a reusable one