That meant going to talk to James Arnold, R&D's graphic artist
But even if we just make a quick fleet of medium-to-large flyers, that can make us very difficult to attack while forcing opponents to respect our potential burst should they tap out even through a sweeper
While mass removal is more efficient in multiplayer, you still need to have pinpoint removal available so that you can remove a problem permanent without nuking the entire battlefield
Shatter is a perfect accompaniment to three damage at a dork

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The $9/mo price only makes sense if you're selling cards