Temple of the False God Temple of the False God makes the list because its strong in EDH, a format where it's easy to have lots of lands in play
Its powers are associated with the classical fire and earth elements, and it tends to have the strongest spells such as fireballs that can be powered-up by tapping additional mana when cast
Psyduck, for example, has three cosmetic flair options
Its name or flavour text aren't really indicative of what it is, and the great creature update isn't much helpful by classifying this thing as the very ambiguous 'Beast'
You'll also get punchout counters to keep track of creature buffs, 10 double-sided tokens to represent creatures and other things created by your cards' abilities and a deck box to store it all in
Artifacts and Lands Maskwood Nexus - I really dig this one, and I can see a lot of uses for it