The key was to capture the feel of creepiness on creatures
note: This article contains spoilers for FF14: Heavensward.] In order to stop a man called Griffin from attacking Baelsar's Wall, Papalymo, alongside Yda, Alphinaud and the Warrior of Light (us), do their job and run toward the imminent danger to save the day
The only downside is that it forces all your monsters to attack
The vast majority of enemies in Arkham Horror, especially those in the first three scenarios, will have a of 2, 3, or 4, let's say they are in equal number, and somewhere between 1 and 5 hit points, most likely 2 or 3
Midgame often brings plenty of threats from players trying to disrupt your board, so having removal spells or protective instants like Heroic Intervention is a must
They fall within the normal production process, such as slight misalignment, thin cutting lines, or small printing imperfections that do not affect the readability or playability of the card