This is another Lucky Clover that needs a little investment to start copying more spells
Limitations Local stores and event vendors typically pay less than online buyersoften around 50% of market value, sometimes lower
If we are on the draw, we must analyze the situation and play accordingly
Set: The player checks for any actions or abilities that take place at the start of their turn
If youve noticed some discrepancies here, or if new information comes out that changes these numbers, please feel free to reach out to me on Twitter, drop a comment on this page, or come tell me about it in the Protrader Discord
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player