Your opponent expects him to have to challenge or be useless as he doesnt have a valid target and has no lore You play Cogsworth Talking Clock and then exert Gaston for 1 lore That also allows you to avoid having to lose Gaston to a Simba Protective Cub A common earlier trade in the current meta Then play Lefou Instigator to ready Gaston, who keeps the ability from Cogsworth, because the ability is treated like its always a thing Gaston can do, as if it was written on his card Then Gaston can quest again for another lore, completely unexpected that early in the game You could also keep him ready and force removal cards to be used Cogsworth Grandfather Clock is a very good card
While there are many strong cards in this deck, arguably the strongest is Grab Your Sword
You also get 4 booster packs, plus tracker tokens featuring Stitch and Tinker Bell art
Robin Hood, Capable Fighter carries over one of these attributes into the cards Skirmish keyword, allowing players to exert the card to deal one damage to a chosen character - almost like hes taking a shot
How do I know if my deck is "good"
Commander is all about your leader, but what is an RPG without a party was it important to yall to also highlight the folk supporting these leads within each deck