Lets dig in a little deeper
We're playing a couple Illusions in the deck, like Phantom Steed, but the majority of Illusions are going to made by triggering Minn through card draw: Merfolk Looter and All-Seeing Arbiter can guarantee triggering Minn on our own turn, while cards like Arcanis the Omnipotent can trigger her on any turn
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Not only are there plenty of cards to choose from, but there are also three distinct strategies to build around
In order to make today's list, the following must be true: It must have a Green color identity it must be just Green, and finally, it cannot just be a cantrip that draws you one card like Wall of Blossoms or Dosan's Oldest Chant
Finals, Ian Robb at 2 life, having just used his final card in hand