Each game plays out differently, and thats exactly what makes this deck worth building
The original Commands were monocolor cards with very general abilities, allowing them to be included in most decks of that color
This granularity may be relevant for planning out your next turn
Text boxes on everything from mythics to commons are packed this time through, and even cards that arent wordy, like Humble Defector, have the ability to spawn entire new decks
The most absurd Magic: The Gathering Unfinity cards are, in our opinion, the ones that either rag on the game itself, ask for a little bit of meta-gaming or just make you feel silly
Best Black Token Commanders (Marrow-Gnawer and Ghoulcaller Gisa) Theres not a lot to say about mono-black token decks black simply has the most hoops to jump through to make a token strategy viable in Commander due to limited token support cards, few ways to give tokens haste, and usually requiring effects that tap your commander to mass produce tokens, adding an extra turn to the buildup process