Their goal was to make sure every game had at least 10 cards and at least one of rare quality, to make sure fans could find some representation from their favorite games
By satisfying certain conditions, players may transform these cards, summoning more powerful forms of them to change the game completely
My most successful deck was a Milling/Angels deck, and I won more often than not because I either beat them to death with Baneslayer Angel or milled them to death with Bruvac the Grandiloquent
On resolution of the second one the condition isnt met, so the trigger is removed from the stack
Simic (Green-Blue) Coiling Oracle from Dissension Coiling Oracle is a good example of a subtle design technique I call "interweaving," where you take two distinct different effects and combine them so it reads as a singular effect
Fittingly, it uses land and graveyard synergies to generate value