12 random cards per pack
(This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field
Each pack contains a combination of 14 Rares and/or Mythic Rares, 27 Uncommons, 38 Commons, and 1 Eternal Night Full-Art Basic Land card
The various performance indicators of general printing paper, such as thickness, tensile strength, bursting resistance, and opacity, are closely related to the quantification
On the other hand, if you whiff on the three top-end mythics, the mythic slot will be undervalued, which means you'll have to run well with rares to make up for the bad mythics
Some things that may draw you into specific colors are: A really strong rare you're excited about Plenty of "removal" cards that can deal with your opponent's creatures A lot of playable cards in that color A good "mana curve" in that colormeaning lots of creatures of different costs Ideally, the colors you pick will have all four, but if two or three of those are true, that's plenty good