If you have experience of other TCGs, this is probably a reasonably familiar mechanic to you, as its similar to evolving a Pokemon
Hero image 0 of ELITE Gruul Dinosaur Deck - Red Green - Creatures - 60 Card - Modern - MTG NM/M!, 0 of 1 ELITE Gruul Dinosaur Deck - Red Green - Creatures - 60 Card - Modern - MTG NM/M
Hit tails, and Dragonite wont be able to attack the next turn
Almost every Ragavan, Nimble Pilferer deck plays the two-mana sorcery alongside it, as the more mana you can create, the better Iteration is as it is not being forced to take lands from it/having the mana to be able to cast any card you hit makes Iteration closer to a two-mana spell that draws two of the top three cards, which is utterly broken
cards is a distinct characteristic of the game, reflecting its unique design philosophy and target audience
Thats pretty impressive for a game created by a single game developer, Pavel Kolev