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Eventually, 10 or 11 turns in you'll start dealing lethal damage
With tons of ways to deal damage to your opponent through cards like Ob Nixilis of the Black Oath, Twilight Prophet, and Thermo-Alchemist, you can accrue damage quickly to give as many spells in your hand cascade, which will exile the top card of your library until you find one that costs less than the spell youre casting, and then you get to cast it for free
A massive blue enchantment, this card makes each player feel like an ancient wizard of incredible power and forces them to have just about as much fun as possible with their instants and sorceries
There is a bit of deck building tech if you put in a number of historic lands, likely Legendary lands to mitigate getting stuck on lands
On his own, hes a value engine that turns spells into +1/+1 counters and mana