This card is particularly good for Earthbending decks, especially if youre running Toph, the First Metalbender as your Commander, positioning artifacts as lands, and then dishing out counters on them
Ive talked to players who do thisplayers who turn up at a shop expecting to play these cobbled together piles of competitive scrawlings because, its all they have to play with their other playgroup. Whether the shop would allow this or not aside, its not conducive to playing outside your own playgroup, and it isnt in the spirit of Commander
1 Darksteel Citadel
The backs sides are what makes them special
As it stands, it feels like a rare from a Modern Horizons set that was mysteriously printed into Standard
The worldbuilding leads explain that The Brothers' War is split into three arcs, showing different points in the conflict - essentially before, during, and after