It is tempting to just smash Characters in there and rush the lore out, but without interaction with your opponent or a way to buff your own forces, youll be at a severe disadvantage
From the box to the damage counters, to even the included rule sheet, everything has a dash of inky flood goodness added to it
Meanwhile, the Secret Lair costs only $29.99 for the non-foil version and comes with other cards
There will be a Judge test being trialed for staff before the Challenge events, which is meant to be coming to a public judge program later
BLACK MAGES ROD Where my last pick was pretty run of the mill, this one wants to focus less on creatures and more on non-creature spells, ala Professor Onyx style
I really like that some of the character cards in the Ruby/Sapphire deck cannot be used on Queststhey only exist to fight, and it doesnt allow players to think through whether they should slow an opponents scoring engine down or not