Despite blues typical strategy of control and spell-based interaction, it has some of the most powerful and format-defining creatures in the game
Removal When building a deck like this thats very focused on a theme, you quickly run out of room for other sorts of cards, but I tried my best to squeeze in some removal spells
Continued behavior of this kind may result in more severe penalties
Before you do that make sure your artwork is in CMYK mode (printing mode)

Arcanum Things (playtest) Ardenn, Intrepid Archaeologist Armed and Armored Armored Skyhunter Armory Automaton Auriok Survivors Auriok Windwalker Balan, Wandering Knight Barret, Avalanche Leader Battlefield Improvisation Beatrix, Loyal General Blacksmith's Talent Brass Squire Captain America, First Avenger Cass, Hand of Vengeance Cloud, Ex-SOLDIER Codsworth, Handy Helper Frodo, Determined Hero Fumble Galea, Kindler of Hope Gilgamesh, Master-at-Arms Goldwardens' Gambit Grip of Phyresis Halvar, God of Battle Heavenly Blademaster Inventory Management Kazuul's Toll Collector Kemba, Kha Enduring Kor Outfitter Luxior, Ignited (playtest) Magnetic Theft Nahiri, Heir of the Ancients Nahiri, the Lithomancer Noctis, Heir Apparent Ogre Geargrabber Quest for the Holy Relic Ratonhnhak:ton Raubahn, Bull of Ala Mhigo Reckless Crew Resolute Strike Rhuk, Hexgold Nabber Shagrat, Loot Bearer Sigarda's Aid Sokka and Suki Sokka, Swordmaster Stolen Uniform Stonehewer Giant Stonehewer Giant Avatar Super-Soldier Serum Swordsman, Sharp Scoundrel The Invincible Iron Man Thieving Skydiver U.S.Agent, John Walker Unexpected Request Vault 101: Birthday Party Vulshok Battlemaster Weapons Vendor Winter Soldier, Icy Assassin Yuffie, Materia Hunter Zack Fair

Combos Browse all Suggest Legality Kitnap Enchantment Gift a card (You may promise an opponent a gift as you cast this spell