Fortunately, we have finally gotten our first taste of Magic: The Gathering Final Fantasy and how it will integrate into MTGs multiplayer format
Bloom Tender and Faeburrow Elder both require we have at least a couple extra Blue sources kicking around, because we'll use the Blue we make every tap to untap it, but I suspect we can make it work
Graveyard hate can be broadly divided into four types of effects: Exiling cards from the graveyard Restricting play from the graveyard Preventing cards from being placed in the graveyard Others "Others" include things that cause abilities to be lost, like Yixlid Jailer, or things that prevent targeting, like Silent Gravestone
Heres an example deck that would benefit from such a strategy in Modern: Creatures (24) 1 Birds of Paradise 4 Tarmogoyf 4 Wild Nacatl 4 Noble Hierarch 2 Qasali Pridemage 2 Scavenging Ooze 3 Anafenza, the Foremost 4 Siege Rhino Lands (22) Spells (14) Checks Design Space Treasure Cruise currently limits the future design of cheap (or free) cantrips like Serum Visions, Ponder, Preordain, and Gitaxian Probe
Authentic will also be used if a card is below the minimum size requirements
We also need to have enough interaction and creatures before hitting six mana that we dont get run overBrawl games can be a lot faster than Commander, and we have fewer card slots to dedicate to Voltron-style cards