The creature will remain on the battlefield
This got me thinking about other decks we've played, and I realized that skimping on lands is one of the most common deck-building mistakes brewers make

Gift of Immortality Gift of Orzhova Gift of Strands Gift of the Deity Gift of the Woods Gigantiform Gilt-Leaf's Embrace Glacial Plating Glaring Aegis Glasswing Grace Gleam of Authority Gliding Licid Glimmerdust Nap Glistening Oil Glyph Elemental Gnarled Scarhide Goblin War Paint Grafted Identity Granite Grip Grasp of the Hieromancer Grave Servitude Greel's Caress Green Scarab Green Ward Griffin Guide Grim Reaper's Sprint Grisly Transformation Grounded Gruesome Deformity Gryff's Boon Guard Duty Guildscorn Ward Guilty Conscience Guise of Fire Gutter Shortcut Hammerhand Hard Cover Hardened-Scale Armor Hateful Eidolon Hazmat Suit (Used) Heart of Light Heliod's Emissary Heliod's Punishment Helm of the Ghastlord Herald of Torment Hermetic Study Hero's Resolve Heroic Defiance Hide in Mundanity Hobble Hold for Ransom Holy Armor Holy Mantle Holy Strength Honest Work Hope Against Hope Hopeful Eidolon Howl of the Hunt Hydra's Growth Hyena Umbra Hypervolt Grasp Hypnotic Siren Ice Cage Ichthyomorphosis Idolized Illuminated Wings Illusionary Armor Illusory Gains Illusory Wrappings Immobilizing Ink Immolation Impending Doom

There are, of course, weaknesses to a mill strategy some players include cards that prevent themselves from losing to an empty library, like Ulamog, the Infinite Gyre
Swiping two good cards (the third and fourth best in the deck) makes for good card draw, assuming you have the colors to cast opposing spells
The first chapter deals one damage to each opponent and each Planeswalker they control, and the second gives the next creature spell you cast during your turn a +1/+1 counter