Quantity, type, efficiency, and flexibility of interaction are all important topics that we'll explore further in a future article, but for now, I'd look to include eight to ten pieces of interaction, with at least two of them being wraths, and three to four each of offensive and defensive removal
They unleashed their very own battle armor made from the new technology built by the "new Tony Stark" and now it wants to kill the real Tony Stark
The usual problem is that this is only useful in fairly narrow situations, and getting a trade to happen is hard
They always come in untapped and theyre fetchable so theyre very efficient
Magic: The Gathering and comics share a significant overlap
Nissa, Steward of Elements does something we've talked about for years but have always pushed off