Whether you're finding removal, card draw, or finishers, this spell fills every role at once
But the support for a token-aggro strategy is definitely there, and its simplicity means it can be powerful without relying on a precise combination of cards
Its very similar to playing the control version of Rakdos
This means that even though this might seem like a complicated peanut butter in my chocolate, we actually just follow the same rules that we always have for both card types
the thing that actually hurts us most is if people destroy our mana rocks as our deck is mana-hungry, so going after our ramp can set us back multiple turns
Ill be target these around $15 if I can get them, ramping up my commitment quickly if I see tournament results or deck ideas that seem to drive the value