But peace has brought progress to the world, and progress has stirred fear
Create Spirits when cards leave your graveyard, then pile on typal Spirit bonuses and buffs to bury your opponents six feet deep
Tresserhorn Sinks Just a snow land that comes into play tapped, and its not even the best one at that
It resolves (so long as the opponent doesnt counter it)
Some commanders reward our opponents for fighting amongst themselves, some punish them for attacking us, and others gift them the tools they need to destroy your opponents
I find the hate for it to be very silly and find the archetype incredibly fair, especially compared to what your average Artifact, Lands, Enchantress, Treasure / Food / Clue deck is doing these days