Endless Horizons : Can effectively draw you an extra card each turn by pulling a Plains out of your deck in mono-white
With this particular adventure land, remember that playing lands on an adventure triggers exile-based payoffs like Prosper, Tome-Bound
For FINAL FANTASY IV, that was Dillon Deveney
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
So I don't think this card sees any serious play
This card can be tapped to allow you to draw a card and discard a card, or you can pay four mana and tap it to transform it as long as there are four or more permanent types in your graveyard