You must still follow all normal timing rules for cards played this way
Definitely a powerful ability, and one thats worth supporting with cards that grant or emulate haste like Lightning Greaves, Thousand-Year Elixir, or Swiftfoot Boots
Yet just how the system works in practice has created confusion, frustration, and a lot of questions that have gone unanswered
Dealing three damage to any creature or player for the ridiculously low cost of one red mana, it's a card that seems super simple but allows players using a Red deck a way to take an early advantage
Vise has returned with higher casting costs, which cripples the card since you can't hit their initial seven card hand, and the wake of the restriction has served as a cautionary tale ever since
You head into Cradle of the Death God (dont forget your venture marker!) and its ability triggers, creating a beautiful The Atropal for you to cherish and destroy your opponent with