Aerith is the polar opposite
The set also includes 1 new Immersive Rare card and 1 new Hyper Rare card, Buzzwole ex
Later in the game, youll likely need more cards than mana, and this interaction can help repurpose your Charge Counters to ensure theyre doing as much work as possible
Monsters that are banished, as well as monsters in the GY, cannot activate their effects
Repeatable Venturing seems pretty powerful, and UB seems the most well-positioned to help creatures like this get evasion This has kind decent defensive stats, but the real value comes from its ability to Venture into the Dungeon, which it can do without any mana investment at all
Then you can play/cast a historic land or permanent spell from your graveyard, but just once per turn and you still need to pay the costs