Aesi, Tyrant of Gyre Strait Landfall-draw a card is so incredibly broken
(They can't be the targets of spells or abilities your opponents control.) Gerrard Rarity: Rare TYPE: Vanguard SUBTYPE: - CMC: 0 Mana cost: USD: $3.37 EUR: 0.92 TIX: 0.00 EDHREC RANK: - At the beginning of your draw step, draw an additional card
Then in 2021, one of the best cards of Innistrad: Midnight Hunt got released and quickly became the overall King of Terrors

Eleven, the Mage - Cecily, Haunted Mage - Tier 2-3 (Eleven is the best of this commanders, since she has the Grixis coloridentidy and real draw) Mike, the Dungeon Master - Othelm, Sigardian Outcast - Tier 3-4 (Together with Eleven this could be a solid 5 colored list and Mike also enables combos with Village Bell-Ringer Lucas, the Sharpshooter - Bjorna, Nightfall Alchemist - Tier 3-4 (Will and Lucas can work as a Mini Blue Farm deck with Lurrus as companion) Will the Wise - Wernog, Rider's Chaplain - Tier 3-4 Chief Jim Hopper - Sophina, Spearsage Deserter - Tier 4 Max, the Daredevil - Elmar, Ulvenwald Informant - Tier 4 Dustin, Gadget Genius - Hargilde, Kindly Runechanter - Tier 4-5 Mind Flayer, the Shadow - Arvinox, the Mind Flail - Tier 6 We'll see how things went out, but for now it feels like pure guessing To collect reliable data we tried to incorporate as many aspects as possible: we played a lot of games, with specific decks we compared already existing (c)EDH Tier lists we looked at EDH-relevant videos and listened to podcasts on the topics we evaluated statistics from the "cEDH Metagame Project v1-2", Moxfield, tappedout & EDHREC we watched different (c)EDH Tournaments we consider the cEDH-decklist-Database we play, view and evaluate a lot of online / webcam games we talk with many different people from the cEDH community we interpreted and of course also included our own experiences and those of the players from our LGS You don't understand why a specific commander is rated so high/low

It is also nice when you dont have a creature to crew or saddle a card but still need to swing in

Reap the Tides Deck Breakdown Aesi, Tyrant of Gyre Strait | Illustration by Viktor Titov Commander (1) Creature (29) Avenger of Zendikar Elder Deep-Fiend Meloku the Clouded Mirror Nezahal, Primal Tide Scourge of Fleets Shipbreaker Kraken Sphinx of Uthuun Stormtide Leviathan Tromokratis Molimo, Maro-Sorcerer Rampaging Baloths Terastodon Verdant Sun's Avatar Fathom Mage Murkfiend Liege Simic Sky Swallower Mulldrifter Slinn Voda, the Rising Deep Acidic Slime Eternal Witness Reclamation Sage Sporemound Wickerbough Elder Yavimaya Elder Coiling Oracle Sharktocrab Meteor Golem Trench Behemoth Stumpsqual Hydra Instant (8) Arcane Denial Counterspell Fact of Fiction Into the Roil Peel from Reality Beast Within Growth Spiral Simic Charm Sorcery (10) Whelming Wave Spitting Image Compulsive Research Cultivate Explore Harmonize Kodama's Reach Rampant Growth Search for Tomorrow Urban Evolution Enchantment (3) Ior Ruin Expedition Khalni Heart Expedition Retreat to Kazandu Artifact (4) Seer's Sundial Simic Signet Sol Ring Swiftfoot Boots Land (43) Blighted Woodland Command Tower Coral Atoll Evolving Wilds Jungle Basin Memorial to Genius Reliquary Tower Simic Growth Chamber Simic Guildgate Terramorphic Expanse Vivid Creek Vivid Grove Woodland Stream Forest x15 Island x15 Commander, Theme, and Strategy Aesi, Tyrant of Gyre Strait is a landfall-focused deck looking to gain an advantage off playing a lot of lands or getting big creatures out and overpowering your opponents
