It's perfect for a tempo-control build that can lean into burn strategies or even self-damage to achieve the end step trigger
A colorless 3/4 for three is actually still on-curve today, although today, creatures with drawbacks like "sac a land if this leaves play" just don't show up in tournament Magic it's way too easy to get blown out and lose the game as a result
Protecting mewtwo pokemon card value starts the moment you acquire the card, not the moment you decide to submit it
Ashiok, Sculptor of Fears Breaking // Entering Codex Shredder Coerced Confession Curse of Unbinding Dread Summons Duskmantle Guildmage Extract from Darkness Fleeting Memories Flitting Guerrilla Geth, Lord of the Vault Guild Feud Gyruda, Doom of Depths Halo-Charged Skaab Helm of Obedience Jace, Telepath Unbound Koma's Faithful Lost in Space Overwhelmed Apprentice Patient Rebuilding Persistent Petitioners Petra Sphinx Psychotic Episode Ringskipper Sanity Grinding Screaming Swarm Startled Awake Syr Konrad, the Grim Tasha, Unholy Archmage Telemin Performance Town Greeter Uncharted Voyage Undead Alchemist Vanish from Sight Vexing Arcanix
The next mechanic is Corrupted, which is also linked to poison counters
But, heres the summary: Effects that refer to your commanders color identity now refer to your combined color identity