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Just imagine the situation where you are going to miss your next land drop but have the rest of the lands you need on top of your deck after the one dud draw
is the first one that gives you a bit of card-drawing power
Indestructible helps a lot, especially for an archetype that usually requires extensive set-up
Chandra, Torch of Defiance is incredibly powerful, and the decks that use all her abilities will be rewarded very nicely
Like the Fighting type, the best Lightning moves often do damage to their user, and like Fire, you're often required to detach or discard Energy cards to power up a game-ending finisher