Binding the Old Gods Chevill, Bane of Monsters Elderfang Venom Garruk, Apex Predator Garruk, the Veil-Cursed Gift of the Deity Glissa Sunslayer Glissa, Herald of Predation Glissa, the Traitor Grist, the Plague Swarm Hapatra, Vizier of Poisons Infuse with Vitality Kagha, Shadow Archdruid Korozda Gorgon Leyline Prowler Necrogen Rotpriest Ochran Assassin Pharika, God of Affliction Pick Your Poison (playtest) Pitiless Gorgon Poison-Tip Archer Putrid Pals Rakish Scoundrel Reaper of the Wilds Shelob, Child of Ungoliant Sluiceway Scorpion Status // Statue Status // Statue The Gitrog Monster The Most Dangerous Gamer The Serpent Society The Swarmweaver Tyvar the Bellicose Undercity Uprising Vraska Joins Up Vraska, Swarm's Eminence Vraska, the Silencer Winter, Cynical Opportunist Witherbloom, the Balancer

Avoid heavy / easy tutoring like Diabolic Intent in decks that run nasty combos Sol Ring allowed 4-6 rare/mythic lands - We usually don't use Fetch or Alpha dual lands as these quickly increase the price tag of a deck
Having access to a tutorable piece of removal that does dilute your Company hits is really important
Sarkhan has had strong reactions from both sides
The cards are random and you may not get the card you NEED to make a certain deck perfect for a certain club
So when the Secret Lair came out featuring characters from the movie Dungeons & Dragons: Honor Among Thieves as Magic cards, I quickly pulled the trigger and bought a set