This was very poor advice, as 6 damage plus a boosted swarm of 1/1s on the way out was far more damage than that Hero was worth
Lots of the Lorcana starter set cards do similar things, and thats before we even address the fact that a few of the cards in the starter deck are Song cards
Instead of mechanics being tied to thematic vibes, ink types seem to function more like a loose deckbuilding blueprint: Amber is about putting lots of characters on the board and helping them work together, Amethyst focuses on drawing cards with bonus tricks, Emerald leans into control and messing with your opponents hand, Ruby is all about direct removal of threats, Sapphire focuses on ramp so you can play bigger cards sooner, and Steel excels at direct damage and combat
If youre lucky, you might even snag a Foil Borderless Mythic Rare, which only appears in about 1% of boosters
Combat Tutorial Rating: 4/10 Always love a Divination
(Thats the real magic of Lorcana , isnt it