Magics newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin tootin treasure huntin time
Ethereal Armor All That Glitters, Blessing, Daybreak Coronet Battle Mastery Armored Ascension, Sage's Reverie Mantle of the Ancients These are of various degrees of effectiveness, and you could drop a Twinblade Geist in the deck for its reverse side aura if you really wanted to, but since its not tutorable, I left it out
Here are some great Amber cards to keep an eye out for that fulfill both categories
Between these and map tokens, its nice to see the original explore design receive an update
First thing is best thing, as we double our hand size and wont have a maximum as long as The Great Synthesis is around
Prompto Argentum Whenever you cast a non-creature spell using 4 or more mana, Prompto Argentum snaps a selfie shot and gives you a Treasure token