You can pick two of them based on nothing more than vibes and personal preference, and the game will automatically create a deck using those two archetypes
Hope is a creature you never want to attack or block with so you don't risk it dying in combat
But for now, we can look at them as cards, and they are statistically stronger than non-Illusion cards
On top of that, the ability to scale its damage with additional mana makes it a flexible tool in the mid-to-late game
Pull rates can vary by product type (booster packs vs
This deck is led by face commander, Tidus, Yunas Guardian: a three-mana 3/3 that allows you move counters across your creatures, and to draw a card and proliferate (add additional counters) when your counter-enhanced creature deals combat damage to a player