The adventure portion, Alter Fate, doesn't bring a creature back directly to the battlefield, but the hand is good enough for two mana - Especially when you consider that you have access to a 2/2 with flying after you've cast it
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Part of this is also because, while a good series, the Fallout games only really took off after Fallout 3, meaning that half of the main games in the series are comparatively niche
Oath is easily one of the easiest card to setup so to speak
Because the strainer pales before Orcish Lumberjack , who's driving this glorious steampunk machinery that looks like something out of a more realistic interpretation of a Dr
My favorite is Devastating Mastery as a four-mana Planar Cleansing that sweeps all dorks, planeswalkers, artifacts, and enchantments