White magic is everything you'd expect from a healer, while black magic consists of spells that deal elemental damage and sometimes inflict status effects
Of course, they could always reveal an instant or sorcery and end up with nothing
And for the remainder of the road trip, that game was my sole focus
Getting to refill your entire hand every turn is very nutty indeed
The addition of Red to the possibilities means that we can take advantage of cards like Devastating Summons, Feldon of the Third Path, Flameshadow Conjuring, and Godsire to create either massive creature tokens or copies of tokens that were meant to only last the turn, but can now stick around
At the beginning of your upkeep, create a token that's a copy of enchanted artifact