Always try to banish them in one turn, as they have the ability to heal or reduce your Strength values and keep their characters around
Once a creature has been blocked, Hraesvelgr's last ability won't cause it to become unblocked
In design and development, more often than not the entire card changes, sometimes to a completely different card than what started
With four Strength and four Willpower, Don Karnage can take out most other Evasive and stick around for future turns
With so many new strategies to draw from, Into the Inklands is bringing with it not only new and different sort of enchanted rare cards, but a much more diverse and complex gameplay than we have yet seen
So I mostly want to ensure were using our graveyard consistently and that we have the right mix of targets between relevant utility and effective win conditions