Cloud, Sephiroth, Tidus, Cecil, Chocobos, Tonberries, Jumbo Cactuar
If you flicker Sculler in response to the enters ability, it returns to play with the first exile ability still on the stack
[c]Maul of the Skyclaves[/c] and [c]Snakeskin Veil[/c] are great examples of spells to put in an aggro deck
A counterspell for noncreatures at two mana that also prevents your opponents from casting noncreature spells for the rest of the turn feels pretty powerful, even though its not without its limitations
The average damage for Charge in a game in which it is cast is probably under 6 but mostly because it is sufficiently strong that a lot of games will just be over before you come to cast it the second time round
Dungeoneers Pack Theres a lot of value packed into this artifact, and I think its well worth playing in any deck with some degree of artifact synergies