The payoff is experimenting with token types to create absurd, game-ending armies
It gives mass removal options to decks not suitable to run a card that is only mass removal, it gives control in mass removal effect allowing you to play creatures and break the symmetry, or simply respond efficiently to the situation
Chrome Mox, Mana Crypt, Sol Ring, and Arcane Signet make up all of the rocks in the list
Bramblewood Paragon : Warriors enter the battlefield with +2/+2 and gain trample for 1G
The fact that you either get a new token or grow a token you already have is at the heart of what can make the mechanic work in a variety of different ways
More traditional means of card advantage are going to have to be turned to, whether it is planeswalkers or other forms of card draw