While not great in combat that is the secondary function of these cards which are mainly used to ramp mana without penalty earlier in the game than other colours can do so in order to gain a tempo advantage over the next few turns
Aggravating_Author52 When these issues stack up, many Arena players feel, on balance, that no changes would be preferable to the buffs/nerfs we currently see
This works for all non-human werewolves universally, including even those who use day and night cycles
We start with a problem, then we break the problem into parts
Haste and a power boost are amazing with creatures that care about dealing damage or attacking, like Ilharg, the Raze-Boar, or Professional Face-Breaker
you never want to amass a winning board only to lose everything because Tom died to a Cheeky House-Mouse