Its a Universes Beyond product associated with the mainline Final Fantasy release, though the Commander cards will not be Standard-legal
Continuous Traps: Much like Continuous spells, a Continuous trap stays on the field of play until destroyed or if the conditions of its play cannot be met (such as Life Point sacrifice)
I have most of the pieces for RG/ G Tron Lightning bolt, pyroclasm etc
Of course, reading the above list should make it clear that fixing LED wasnt going to be enough
Maybe its because no ones cast a single-target removal spell in my games in the last few years (exaggeration), but this thing just always seems to sit in play and nug everyone for 10-15 damage each game, and thats not even in wheel decks where this is a primary wincon
I dont know if theres as much here for veteran players looking for value or competitive decks, but I think it is a fun activity to get together with your playgroup and try these out for a more casual game