This card serves as your "commander" with unique abilities that make plays even more powerful INCLUDES ACCESSORIES AND DECK BOX: Also comes with 10 two-sided tokens, a deck box for storage, and punchout counters to keep track of creature buffs Chaos Incarnate Commander (1) Planeswalker (1) Creature (22) Archfiend of Depravity Bloodgift Demon Rakshasa Debaser Sangromancer Scythe Specter Sepulchral Primordial Titan Hunter Brash Taunter Combustible Gearhulk Geode Rager Kazuul, Tyrant of the Cliffs Magmatic Force Tectonic Giant Wildfire Devils Kaervek the Merciless Stormfist Crusader Solemn Simulacrum Indulgent Tormentor Vampire Nighthawk Guttersnipe Thermo-Alchemist Burnished Hart Sorcery (14) Deadly Tempest Dredge the Mire Profane Command Reign of the Pit Blasphemous Act Fiery Confluence Ambition's Cost Feed the Swarm Read the Bones Sign in Blood Syphon Mind Explosion of Riches Hate Mirage Mana Geyser Instant (8) Soul Shatter Chaos Warp Wild Ricochet Abrade Breath of Malfegor Rakdos Charm Terminate Unlicensed Disintegration Enchantment (4) Dictate of the Twin Gods Sunbird's Invocation Spiteful Visions Theater of Horrors Artifact (10) Coveted Jewel Arcane Signet Commander's Sphere Lightning Greaves Nihil Spellbomb Rakdos Signet Sol Ring Talisman of Indulgence Wayfarer's Bauble Worn Powerstone Land (40) Foreboding Ruins Smoldering Marsh Stensia Bloodhall Temple of Malice Akoum Refuge Bloodfell Caves Cinder Barrens Command Tower Molten Slagheap Myriad Landscape Urborg Volcano Swamp x15 Mountain x14 Commander, Theme, and Strategy Kardur, Doomscourge | Illustration by Helge C

Against these decks, residual damage is much less effective since you cant take additional Prizes on small Pokmon, and they tend to be bad matchups for the deck
Financially, Silence and Winds of Abandon will likely be the best hits here
He'll make one mana with Grim Monolith and two with Basalt Monolith per turn
There are also trainer cards and energy cards, but we won't get into them in this post
My gamble seemed to have paid off though