I still to this day have books from that period where Im listing out Magic decks I want to make, or Im working on my own ideas for trading card games. A Warhammer 40K trading card game that Miller co-designed in 2001 with Luke Peterschmidt has roots in that era
Adding cards with abilities usually associated with another ink color would fill some big holes, especially when it comes to the ink ramp
You don't choose a target for Prishe's Wanderings at the time you cast it
Play him, quest, if he gets banished: great
Being able to challenge into Maui Half-Shark and, provided you have Mushu out, live is a huge deal
Youll have access to every piece you need, fast mana, card advantage, and powerful interaction, at a reasonable cost