Outlaws of Thunder Junction gave us the Greave's at home version in Lavaspur Boots, thankfully the power boost helps offset how much worse ward is as a targeting-deterrent, but it's still several notches below the other two
I'm stretching a little bit here for a common, but I want to try it out

Abstergo Entertainment All Suns' Dawn Archenemy's Charm Asgardian Inspiration Aurora Phoenix Bond of Insight Bonebind Orator Bound // Determined Bygone Marvels Cabal Surgeon Call to the Netherworld Charred Graverobber Controvert Crawl from the Cellar Creeping Renaissance Crystal Dragon Curious Forager Damage Control Crew Dark Intimations Divergent Equation Dogmeat, Ever Loyal Doombot Harbinger Dryad's Revival Dusk // Dawn Eerie Soultender Exhumer Thrull Exile into Darkness Experimental Overload Fantastic Elasticity Fell Horseman Flood of Recollection Forbidden Crypt Garza's Assassin Ghost Lantern Glissa's Retriever Gloomshrieker Greenwarden of Murasa Grim Harvest Healing Technique Holistic Wisdom Icefall Iname, Life Aspect Inspiration from Beyond Invasion of Shandalar Inventive Iteration Ishgard, the Holy See Kishla Trawlers Krovikan Rot Lochmere Serpent Long Rest Master Skald Metallurgic Summonings Midnight Recovery Morgue Theft Mystic Retrieval Niko Defies Destiny Nostalgic Dreams Nyx Weaver Once and Future Order of Midnight Pair o' Dice Lost Possessed Skaab Praetor's Counsel Pull from the Deep Reap the Past

Land - Island Forest Color tag templates(None) Citadel Gate This land enters tapped
Card Name Mana Cost Type Enchantment Aura Rarity Common rules Text Enchant creatureEnchanted creature gets +2/+0 and can't be blocked by creatures with flying
Even though you can splash for some amazing cards with Treasure Cruise, Atarka's Command or whatever overall the best version is just the mono red one