The 5 life points are the problem, and for a long time this card went criminally underused because players had a hard time giving their opponents life points

Steal Enchantment An aura to place on an enchantment You gain control of enchanted enchantment Aura Thief When it dies, you gain control of all enchantments (auras stay attached to whatever they are already attached to, but you control them) Kefnets Last Word Gain control of creature, artifact or enchantment, but your lands dont untap for a full turn afterwards Aura Graft Allows you to gain control of an aura and choose a new target to attach the aura to Archmages Charm Can gain control of any nonland permanent with mana value 1 or less Blatant Thievery Gain control of any permanent from each opponent, including lands Agent of Treachery Gain control of any permanent upon entering the battlefield, including a land Kiora Bests the Sea God A saga whos Chapter 3 lets you gain control of any permanent, including a land Countering Enchantments There are heaps of cheap costed (2 mana value or less) counter spells you can cast that can counter any noncreature spell, or even any spell period

I put in Blood Artist, Dictate of Erebos, Rage Thrower, Falkenrath Noble and took out Thorn Elemental, Hunting Grounds, The Gitrog Monster, Firemane Avenger, and Loxodon Gatekeeper
Pleegzorg in beeld tijdens expositie in Haarlem Van 29 oktober tot en met 5 november staat het Frans Hals Museum (locatie HAL) in het teken van pleegzorg
Titled Heads I Win, Tails You Lose, the 100-card Commander deck includes new artwork for its five main foil cards - Zndrsplt, Eye of Wisdom
There are a staggering number of new commanders in this set, so picking and choosing which ones to have in your command zone versus which ones to have in the 99 of your commander deck can be a bit tricky to pin down