Even if played fairly, Hermit Druid fills your graveyard like nobody's business
If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv's last ability, apply
While it seems inevitable that scalpers will be attempting to buy up cards wherever they can, the much shorter card list will hopefully lead to the promotional collection being much easier to complete
When you have your answer, let's continue on
Obviously, drawing the second copy is usually awful as well, as it gives you no additional effect
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As for equipment that youll see in a lot of Voltron builds, here are some more game ending suggestions: Sigil of Distinction is an X mana cost equipment that give your commander +X/+X Bonehoard gives +X/+X where X is the number of creatures in all graveyards Colossus Hammer gives +10/+10 Argentum Armor gives +6/+6 and destroys any target each attack cycle Surestrike Trident sneaks in 21 commander damage, at instant speed, on many turns Golem-Skin Gauntlets or Bearded Axe pumps your commander with equipment payoffs Armory of Iroas and Banshees Blade continuously pumps your commander Grafted Exoskeleton wins with poison counters Embercleave gives your commander double strike at instant speed Elbrus, the Binding Blade summons a 13/13 demon with flying, intimidate and trample that gets thirteen +1/+1 counters whenever any player dies Quietus Spike halves the life of your opponents Ring of Thune and Ring of Valkas are also potential game ending cards that are already included in your precon deck
