Add rules like forcing a player to perform at least 1 attack each round so they have to interact with another player
Heres my history with Magic: The Gathering : I played it compulsively about 20 years ago, until I ran into That Guy, who had narrowed the total focus of his life down to building intricate lawnmower decks that would destroy other players four to six at a time
Not only is a four mana 5/5 semi-hexproof flying haste but it has no painful or sacrificial drawback that you would normally expect from an above curve black card
Final Fantasy: Game Over Day of Judgment / Spira's Punishment Praetor's Grasp / Unseat the Usurper Star of Extinction / Meteorfall Temporal Extortion / Absorb into Time Toxic Deluge / Merciless Poisoning Final Fantasy: Grimoire Cyclonic Rift / Hope's Aero Magic Damn / Noctis's Death Magic Heroic Intervention / Aerith's Curaga Magic Lightning Bolt / Vivi's Thunder Magic Prismatic Ending / Yuna's Holy Magic Final Fantasy: Weapons Blade of Selves / Clive's Invictus Blade Colossus Hammer / Gaia's Dark Hammer Staff of the Storyteller / Yuna's Sending Staff Sword of Truth and Justice / Tidus's Brotherhood Sword Umezawa's Jitte / Cloud's Buster Sword The individual bundles were listed at $29.99 for the non-foils and $39.99 for the rainbow foil versions in what I call an expensive sidequest
It can never get you to your destination, but it gets you awfully close
Magic: The Gathering's Use of FF3's Crystals Explained In Final Fantasy games, crystals are often an important part of the story or lore