Theres actually a lot of strategic decision making that comes from wheeling cards, though thats less true in the age of Play boosters
The main reason why youll be running Kethis as your commander is that with his ability, you can keep bringing back your legendary cards turn after turn, so long as you have a healthy graveyard
Sorcery Choose any number of target players or planeswalkers
Since we've trumped-up Charizard VSTAR's Star Blaze for its outrageous damage output, let's mull over a couple of examples of more strategically devastating VSTAR Powers
This is because the Jigglypuff-Hypno deck struggles to deal satisfying damage in the early game
In Draft, you open a booster pack, select a card, then pass the remaining cards to the player on your left