Getting to produce Treasure tokens with Revel in Riches is obviously good, but many decks rely on this card as one of its win conditions
Its flexible, efficient, and frustrating to play against
It is the quicker of the two options by far but it is shutdown by mass removal and even things like Forked Bolt pretty hard
Opt (STA-082) - Strixhaven Mystical Archive (Borderless) Etched Foil Opt (STA-082) - Strixhaven Mystical Archive (Borderless) Etched Foil Wizards of the Coast This item is like new, pulled from a sealed pack
Two cards that share the same rarity label can have very different demand
Im going to quote Gavin Verhey from the article that I linked up above: Game Changers dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players dislike, block people from play, efficiently search for their strongest cards, or have commanders that tend to take away from more casual games