they operate like Saga cards but are treated like creature cards in battle
Yuna, Grand Summoner is the backup here, who puts counters on creatures and moves counters around whenever a creature dies
This is something the community has wanted for a long time, and sacrificing the fight ability to bring the strategy into two colors is a worthwhile trade
In combo shells, every sacrifice moves you closer to a deterministic win
In my opinion, the strongest things you can do in Mono Red are: "Glass cannon" decks that either quickly pop off and win before opponents can stabilize, like Storm, Krenko, Purphoros, Slicer Crushing nonbasic lands, aka defeating a large chunk of players with a single Blood Moon The problem with these two strengths is that they aren't always the right pick for casual tables
Does Exile Count as Dying