C Common Unpossessed X TRAP Continuous "Charmer" monsters you control cannot be destroyed by battle
I don't think I knew any legitimate strategy back then so as far as I can recall my deck had like 3 or 4 types of energy clogging it up, which I suppose is the equivalent of the classic '4 Fire moves on Charizard' syndrome
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Notes and Rules Information for Rampant Frogantua: Rampant Frogantua's second ability counts players who lost the game before Rampant Frogantua entered the battlefield
The truth is, though, the Rainbow Dragon card simply takes too much work to summon to be considered a true threat
For example, on the third turn summon the Egyptian God monsters (first turn two monsters Dorns effect, second turn four Monsters, third turn one Doron God Monster)
What youve described here (loose wrap, weird looking glue seals) is pretty frequent among modern English booster boxes and has been for some time