They shuffle poorly and get destroyed easily

As it stands, the prices are as follows: Secret Lair x Monster Hunter: The Hunt Blind Obedience - around $3 Snap - around $2.50 Village Rites - around $0.25 Mizzium Mortars - around $0.45 Tooth and Nail - around $2 Total value: $8.20 Secret Lair x Monster Hunter: The Hunters Grand Abolisher - around $10 Archaeomancer - around $0.20 Grim Haruspex - around $1.30 Imperial Recruiter - around $12 Champion of Lambholt - around $2 Total value: $25.50 Secret Lair x Monster Hunter: The Monsters Nezahal, Primal Tide - around $8 Sarulf, Realm Eater - around $0.35 Vaevictis Asmadi, the Dire - around $1 Ziatora, the Incinerator - around $0.30 Drakuseth, Maw of Flames - around $0.50 Total value: $10.15 Secret Lair x Monster Hunter: The Monsters 2 Wasitora, Nekorus Queen - around $0.50 Kalamax, the Stormsire - around $0.40 Amareth, the Lustrous - around $0.25 Razaketh, the Foulblooded - around $8 Total value: $9.15 Sol Ring is generally inexpensive on its own (at about $1.20), and while it's a collector's item when it comes out in different, special versions, this doesn't really increase the value of the superdrops

Weve got to talk about the special conditions around this set
A gem-mint CGC 10 Torchic sold for $117,600 in February, one of the sales that announced the Gold Star run, and raw copies have followed to $3,200 to $4,000
0B = Antidote 0E = Awakening 0C = Burn Heal 27 = Calcium 26 = Carbos 3A = Dire Hit 52 = Elixir 1D = Escape Rope 50 = Ether 3C = Fresh Water 34 = Full Heal 10 = Full Restore 37 = Guard Spec 23 = HP Up 12 = Hyper Potion 0D = Ice Heal 25 = Iron 3E = Lemonade 53 = Max Elixir 51 = Max Ether 11 = Max Potion 39 = Max Repel 36 = Max Revive 31 = Nugget 0F = Parlyz Heal 33 = Poke Doll 14 = Potion 4F = PP Up 24 = Protein 28 = Rare Candy 1E = Repel 35 = Revive 3D = Soda Pop 13 = Super Potion 38 = Super Repel 2E = X Accuracy 41 = X Attack 42 = X Defend 44 = X Special 43 = X Speed 06 = Bicycle 2D = Bike Voucher 30 = Card Key 3B = Coin 45 = Coin Case 29 = Dome Fossil 4B = Exp
But what if your opponent expects you to