Now I feel like a lot of the acceleration needs to come in the form of actual lands on the battlefield, so cards like Nissa, Vastwood Seer and Shrine of the Forsaken Gods hit their critical seven land point
I also think a very important thing to note is that this card merely cares about permanents, not nonland permanents
Milling one adds up over the course of a game and means the dork always does something, even without ways to spend mana
In the case of Avatar, the 15 most expensive cards would cost an eye-watering $4,230 to purchase, and that's just one copy each and without considering the most expensive card of the bunch, which goes for a staggering $5,300 on its own
Peter Pan - Pirate's Bane is a 6-cost 4/5 Evasive that quests for 2 lore
This time around I did a limited list instead of a constructed list because the constructed blue list would have been utterly boring